Posted on

TAKE DOWN DEMON HITLER IN THE ZOMBIE ARMY TRILOGY NINTENDO SWITCH LAUNCH TRAILER

Hell, March 30 – It’s time to slay indoors! Zombie Army Trilogy marches onto Nintendo Switch tomorrow, March 31st, and your mission is to take down Hitler and his Nazi undead hordes – from the comfort of your home! 

To celebrate the impending portable resurrection, independent UK developer Rebellion has unveiled the game’s spine-chilling launch trailer!


There’s still time to pre-purchase Zombie Army Trilogy on the Nintendo eShop ahead of tomorrow’s launch and receive a special 15% discount! 

Rebellion’s cult shooter sees you and your friends face off against Hitler’s Nazi zombie army in intense, blood-curdling combat! Use sniper rifles, shotguns and machine guns to rip through the relentless waves of undead, and then take on the demon dictator himself in an incredible final battle! 

Zombie Army Trilogy includes everything released on consoles. Survive three challenging story campaigns and take on the gauntlet of Horde Mode. Play all modes either in singleplayer or in drop-in, drop-out co-op for up to 4 players. 

On Nintendo Switch, Zombie Army Trilogy offers brand new features including local wireless co-op, motion controls, Pro Controller and HD Rumble support. Zombie Army Trilogy also supports Nintendo Switch’s new friend invite system. 

The Zombie Army series has sold more than 4 million copies worldwide.

About Rebellion

Founded in 1992, Rebellion is one of Europe’s biggest independent studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to grow from strength to strength.

Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

Posted on

WATCH: 7 REASONS TO GET ZOMBIE ARMY TRILOGY ON SWITCH!

Oxford, March 17 – Switch owners are nearly ready to bite into ZOMBIE ARMY TRILOGY, and today’s new trailer details seven great reasons for them to be excited ahead of launch on March 31st!

 Travel to 1945 and slay on-the-go as you face off against the massive hordes that comprise Hitler’s Nazi zombie army. Use sniper rifles, machine guns and shotguns to rip through the waves of undead, and take on the demon dictator himself in an incredible final battle!

 Zombie Army Trilogy comes with everything previously released on consoles. Survive 3 intense story campaigns and take on Horde Mode, all available either in singleplayer or in drop-in, drop-out co-op for up to 4 players.

As showcased in today’s new trailer, Zombie Army Trilogy offers brand new features on Nintendo Switch including local wireless co-op, motion controls, Pro Controller and HD Rumble support. The game also supports Nintendo Switch’s new friend invite system. 

COPYRIGHT ©2020 REBELLION. THE REBELLION NAME AND LOGO AND THE ZOMBIE ARMY NAME AND LOGO ARE TRADEMARKS OF REBELLION AND MAY BE REGISTERED TRADEMARKS IN CERTAIN COUNTRIES. ALL RIGHTS RESERVED. 

About Rebellion 

Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to grow from strength to strength.
 
Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.
Posted on

ZOMBIE ARMY TRILOGY MARCHES ONTO NINTENDO SWITCH ON MARCH 31

Oxford, March 5 – As revealed in a brand new trailer, ZOMBIE ARMY TRILOGY will bring nerve-shredding shooter action to Nintendo Switch later this month!

Independent UK studio Rebellion is delighted to announce the cult Sniper Elite spinoff will be available both digitally and at retail on March 31, 2020.

>> Watch the trailer!
>> Access the press kit featuring new screenshots!

Travel to 1945 and slay on-the-go as you face off against the massive hordes that comprise Hitler’s Nazi zombie army. Use sniper rifles, machine guns and shotguns to rip through the waves of undead, and take on the demon dictator himself in an incredible final battle!

Zombie Army Trilogy comes with everything previously released on consoles. Survive 3 intense story campaigns and take on Horde Mode, all available either in singleplayer or in drop-in, drop-out co-op for up to 4 players.

On Nintendo Switch, Zombie Army Trilogy offers brand new features including local wireless co-op, motion controls, Pro Controller and HD Rumble support. Zombie Army Trilogy also supports Nintendo Switch’s new friend invite system.

 The Zombie Army series has sold more than 4 million copies worldwide.

COPYRIGHT ©2020 REBELLION. THE REBELLION NAME AND LOGO AND THE ZOMBIE ARMY NAME AND LOGO ARE TRADEMARKS OF REBELLION AND MAY BE REGISTERED TRADEMARKS IN CERTAIN COUNTRIES. ALL RIGHTS RESERVED.

About Rebellion

Founded in 1992, Rebellion is one of Europe’s biggest independent studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to grow from strength to strength.

Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

Posted on

ZOMBIE ARMY TRILOGY RISES ON NINTENDO SWITCH NEXT YEAR

Oxford, December 17th, 2019 – Nobody is safe from the Führer’s reanimated scourge! Independent UK studio Rebellion is delighted to announce its cult shooter hit Zombie Army Trilogy is coming to Nintendo Switch in the first half of 2020.

>> Download screenshots! 

Playable in singleplayer or in co-op for up to four players, Zombie Army Trilogy features frenzied undead-shooting action across three nerve-shredding story campaigns and its brutal Horde mode. 

On Nintendo Switch, Zombie Army Trilogy comes with everything previously released on consoles AND brand new features including 2-4 player local wireless play, motion controls, Pro Controller and HD rumble support. Zombie Army Trilogy also supports Nintendo Switch’s new friend invite system.

In the dying flames of World War Two, Hitler has unleashed one final, unholy gamble – a legion of undead super soldiers that threatens to overwhelm the whole of Europe!

Take on unrelenting hordes of harrowing enemies, from zombie soldiers to armoured skeletons and fire demons to chainsaw-wielding elites – before facing the demonic dictator himself!  The Zombie Army series has sold 4 million copies worldwide, and the next blood-curdling installment Zombie Army 4: Dead War launches February 4, 2020 on PS4, Xbox One and PC.

COPYRIGHT ©2019 REBELLION. THE REBELLION NAME AND LOGO AND THE ZOMBIE ARMY NAME AND LOGO ARE TRADEMARKS OF REBELLION AND MAY BE REGISTERED TRADEMARKS IN CERTAIN COUNTRIES. ALL RIGHTS RESERVED.

About Rebellion Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to grow from strength to strength.

Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

Posted on

Hitler’s Undead Hordes Return in Zombie Army 4: Dead War!

We’re thrilled to announce Zombie Army 4: Dead War, rising early 2020 on PlayStation 4, Xbox One and the Epic Games Store for PC. Check out the ghastly reveal trailer!

The year is 1946. A year ago Hitler, defeated, initiated “Plan Z” Now Europe lies in ruins. A brave band of heroes managed to cast the zombie army and the demon Führer back to hell. But little do they know… HITLER’S HORDES ARE BACK FOR MORE!

Zombie Army 4 Features

A HARROWING NEW CAMPAIGN FOR 1-4 PLAYERS
Featuring drop-in, drop-out co-op from start to finish!

HUGE NEW LEVELS ACROSS ITALY AND BEYOND
Creep across corpse-riddled Venice canals! Survive a zombie zoo!

DEEP PROGRESSION AND CUSTOMIZATION
Unlock dozens of skills, special attacks, weapon upgrades, cosmetic items, emotes and more.

ENHANCE YOUR WEAPONRY WITH INCREDIBLE POWERS
Harness divine devastation! Stun hordes into shock with electricity!

GORGE ON THE GORY X-RAY KILL CAM
Upgraded for the undead and now includes traps and explosives!

…and more to be revealed at a later date! Until then, keep an eye on the Zombie Army Twitter and Facebook for more, and don’t forget to join our Discord!

 – The Team At Rebellion

Posted on

Zombie Army 4 Swarms E3 2019

The undead hordes took to the floor of E3 2019, and the impressions flowed like shells from a shotgun! The press, much like the living dead, never rest, and they’ve written up their thoughts in droves. Here’s a selection of what they said;

‘Zombie Army 4 impressed me from the get-go’ – The Sixth Axis

‘The best 3rd-person shooter at E3 2019’ – Daily Star Online

‘Primed to take the zombie market by storm’ – Destructoid

‘Offers everything fans of the series want and more.’ – Dualshockers

IGN also got a chance to check out the game, as we walked them through our E3 demo.

If you missed it amongst all the carnage, we also released our own first look at Zombie Army 4 Gameplay! Check it out here.

Zombie Army 4: Dead War launches early 2020 on PlayStation 4, Xbox One, and the Epic Games Store on PC.

Posted on

Get your first look at Zombie Army 4 gameplay!

Hot on the shambling heels of the reveal trailer, we’re proud to present gameplay footage for Zombie Army 4: Dead War! The video also features exclusive commentary from Rebellion devs Tim Jones (Head of Creative) and Ryan Baker (Lead Designer).

Based on the playable demo from E3 2019, the video showcases some of the new features coming to Zombie Army 4. Take a look at paranormal weapon enhancements, unique special attacks, devastating environmental traps and more! 

Zombie Army 4: Dead War launches early 2020 on PlayStation 4, Xbox One, and the Epic Games Store on PC.

Posted on

Left 4 Dead comes to Zombie Army Trilogy!

We’ve teamed up with the awesome folks at Valve to bring a very special Steam update to Zombie Army Trilogy. As you may have already seen, all the survivors from Left 4 Dead and Left 4 Dead 2 are taking on the unholy hordes of 1945 as new playable characters in the PC edition of Zombie Army Trilogy! And yes, it’s a free update! 

Zombie Army Trilogy PC owners can now choose from 16 characters, including all eight survivors from Left 4 Dead 1 & 2. So that’s tons of combinations – reunite the L4D2 heroes for some time-bending four-player co-op, or mix it up by seeing how well Red Army sniper Anya works with hard-as-nails college student Zoey. Whatever way you line up, you’ll need your wits about you to thwart the undead army of the Third Reich. 

Wondering how the cast of Left 4 Dead 2 went from the present-day South to taking on Nazi undead hordes of 1945. Well, our friends at British comic book powerhouse 2000AD have you covered with a free commemorative comic. And it’s also available to download now! Spoiler alert: Washed up U-boats and occult happenings abound! 

Posted on

Jason Kingsley on Self-Publishing (Part 4)

As our CEO Jason Kingsley explains below, self-publishing Zombie Army Trilogy was a risk for a studio like Rebellion, but it was a risk we could control. And the game has proven to be a stellar success. With that in mind, here are the three key lessons we learned from self-publishing Zombie Army Trilogy.

The early results are in for Zombie Army Trilogy, Rebellion’s first self-published console title. I’m pleased to say we are on track to make double our costs back in 12 months or less – a return rate that, if you’re a venture capitalist, you’d be more than happy with.

The goal of these articles has been to share some of the insights I’ve uncovered and, with this being the final piece, here are the key lessons we’ve learned.

1. Cut your coat according to your cloth

Self-publishing was a risk, but we felt we could control that risk. We took confidence from our track record, and that the investment required for the game was relatively modest.

This has to be reflected in the price, which is why Zombie Army Trilogy retails for a third less than the £45 (and up) that new-generation console titles tend to start at. This reinforces the view that there’s a market in-between mobile games and full-priced console releases – perhaps the mid-tier is making a comeback. Basically: we weren’t over-ambitious or greedy, either.

2. Happy fans and strong sales beat critical acclaim

When we made the first Nazi Zombie Army game, there were no plans for a sequel, let alone two of them and a console version. But the franchise found an audience – a keen fanbase for what is unashamedly a tongue-in-cheek, gory, WWII zombie shooter.

Part of the decision to self-publish came from knowing that there was a fanbase who wanted more. We didn’t over-analyse the market opportunity – we simply made a great game that we thought others would like to play.

I’ve spoken before about the disconnect between professional game reviews and consumer purchasing decisions, and that disconnect has been apparent again with Zombie Army Trilogy. That’s not to denigrate anyone; it’s simply that that the game was never designed to win a BAFTA, and with my CEO hat on, and my responsibility to pay our 200-plus staff, it’s sales that keep the lights on, not review scores or awards (though they are always welcome). My advice to other developer-publishers is not to be unduly fearful of reviews – and I say that as Rebellion’s creative director and a vociferous proponent of the artistic and cultural value of our medium. Creativity and innovation matter a lot – however, knowing what you do best and if there is a market for it, and then delivering what that market wants – is more important for a sustainable business.

3. Decide quickly and share early 

If there’s anything I will do differently next time, it’s making key decisions faster – such as how we’re going to get a game to market.

It’s surprising just how many emergent and unexpected issues there are. For example, with Zombie Army Trilogy, whilst it’s clearly an 18-rated game, if you want your game on supermarket shelves, then the cover needs to be appropriate. That skinned, burnt, Nazi skull represents the game’s tone and content, but may give a buyer the heeby-jeebies.

Also, direct access to the PlayStation and Xbox platforms is wonderful, but brings with it a number of production and approval processes, which can take far longer than you think.

Ultimately game developers should take heart – self-publishing is a viable and profitable route if you’re prepared for everything that comes with it.

This is the fourth and final part of Jason’s series on self-publishing, as originally published by MCV. If you’re just joining us, be sure to go back and read parts 12 and 3. And keep reading the Rebellion blog for more great content in the coming weeks and months.

Posted on

Jason Kingsley on Self-Publishing (Part 3)

“Never assume you know everything – because you don’t – and be willing to invest in the right people.” 

As originally published on MCV, Rebellion CEO Jason Kingsley continues his series on self-publishing. In this column, Jason explains how Rebellion went global with the launch of grindhouse compilation Zombie Army Trilogy.


Self-publishing involves a lot more complexity than work for hire. With work for hire you normally have one deal with one partner; it’s straightforward and you don’t have to worry about how this deal might affect any others.

As a developer-publisher, however, there are a lot more moving pieces to track, and they all interact with one another – like one of those sliding block puzzles. 

Retailers and distributors still have a lot of input over how and where your game is sold, and they have a lot of people in their value chain that they need to protect and consider. It’s only right that everyone should be paid fairly, but with rapidly changing market conditions in our sector, tensions can arise which are difficult to balance. 

Whilst retail is still an extremely important component of the overall sales mix, it’s now not the only game in town and it’s fair to say that, due to the shift in the landscape towards digital, the terms on offer have changed a lot over the past five years. From the perspective of a self-publisher, this has been a welcome development.

Critical to managing multiple agreements is staying calm and checking your obligations. People can often get their nose put out of joint, and as a self-publisher you have a lot more people to keep happy. Remind yourself that everybody wants to sell your great project, even if they pretend they don’t think it’s any good. Have a realistic level of confidence in your title and don’t be frightened to politely disagree.

Evaluating the sticky bit of a contract, being clear on what you are trying to protect – and what the other party is trying to protect – will often get you halfway towards a resolution.

Ultimately, contracts are there for everyone’s protection and benefit so, if you’re honest about what you all want and willing to insert a clause, search for a solution and compromise where necessary, then there are very few roadblocks that cannot be overcome.

Sometimes people have ‘red-line’ terms they aren’t able to cross, but remember that sometimes these red-lines are negotiating tactics, too. Try to see the issues from the other side, and if their point is reasonable, then agree to it.

Find your harbour master

UK developers make games for a global audience, but when it comes to physical and digital sales, it’s not easy to work out who distributes where – with some people operating ‘globally’ and others saying they are ‘global, except for China’. There are also huge legal variations by country, on top of the differences between consumer protection and business-to-business laws.

The upshot is that you need help. You need to find your harbour master, someone who – in travel or seafaring terms – knows all the regulations and operational procedures of a particular port, in order to ensure safe travel. For Rebellion’s Zombie Army Trilogy, that was Garry Williams from Sold Out, who helped us navigate these channels. If you don’t know someone who can help you in this respect, then get networking.

Never assume you know everything – because you don’t – and be willing to invest in the right people. As the old Red Adair quote goes: “If you think it’s expensive to hire a professional to do the job, wait until you hire an amateur.”

Mistakes can be expensive, in both financial and reputational terms. When it comes to everything from legal to distribution counsel, control the scope of what you’re asking them about – it saves a lot of money if you know the specific areas where you need input.

That said, don’t be afraid to ask if there’s anything else you need to know. With lawyers in particular, I find they have a healthy pessimism that often provides hard-charging games entrepreneurs with a valuable reality check.

Be sure to check out parts 1 and 2, and look out for the fourth and final part on the Rebellion blog later this week.

Go to part 4…